Single-player modification and map reviews for Valve's Half-Life 2, with more than the occasional diversion and distraction. If we like it, it's here. Do not argue with the system!
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We're already breaking that not-quite cast-iron 'Half-Life 2' rule by bringing news of an utterly unlikely mod for the original Half-Life. Yes, the game released over nine years ago. In internet terms, that's positively fossilised. But this? Read on!
Created by Mikhail "BuZZer" Kadikov and his team, Paranoia is a long walk (with plenty of shooting, sneaking and painkillers) through the Udarnik industrial complex, somewhere in Siberia.

Edit 2007-12-13: Bonus screenshots from Trurl!
Edit 2008-01-01: Patch for Version 1.1 released. P.S.: Happy New Year!
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ModMatic - where we believe that the only true form of gaming is single-player, with none of this multiplayer nonsense. Escapism, storylines, and new worlds to explore, all thanks to the ever-inventive modders and mappers using Half-Life 2 to bring life to their creations.
We may even veer off into other games too, so if there's something we like for the original Half-Life, or Portal, or any other game we admire, then don't be surprised to see it appear on here.
We like games. More importantly, we like released games - so we'd far rather post a news article about a single, completed map than an update on a massive, still-unfinished modification. Games like Doom, Quake and Marathon all had huge single-player mapping communities, so why can't Half-Life 2? It's definitely possible - but without it, we gamers are missing out.
So whatever happens, we hope to enjoy it. And that you can too!
This system is running the same, peculiarly home-grown software as the MINERVA blog, albeit with a completely different database. If you see any favourable reviews of that particular mod on here, do get very suspicious as it's almost certainly an insider job. In fact, we'll try not to mention the M-word at all, since the purpose of ModMatic is to publicise, celebrate and enjoy everything else released for our favourite games. It's no competition - and we're looking forwards to seeing what comes from this project. If you're interested in writing for us, let us know!
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