MINERVA: Episodic, Single-Player Half-Life 2

Yeah, so you've looked behind the curtain, only to discover the whole world is a carefully manufactured lie. But to what ends?

Well, I'm Adam Foster, and these are my experiments in Half-Life 2 mapping!

Development Log

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The End of the Human Species -

Let's face it, our days are numbered.

Also, in other news: I've been having great fun crunching through the snow in a virtual Polish shipyard. My architectural, visual and aural tests continue apace...

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1917-2008 -

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Referencing City 44's Downfall, pt. 5 -

In other news, Adobe Photoshop Lightroom is fantastic. And so's its bigger, image-editing brother...

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Referencing City 44's Downfall, pt. 4 -

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Referencing City 44's Downfall, pt. 3 -

I've spent the last couple of days making new textures out of some of my photos taken in Warsaw. And to make sure they look appropriate in-game, and that I've got enough bits and pieces to recreate some real-world architecture, I've been creating some test buildings.

No snow or other inclement weather yet, and everything is still fairly undamaged - but I'm proud of how things are progressing. These aren't true Out of Time screenshots due to all this work-in-progress prototyping thing, so enjoy!

Other MINERVA news - firstly, thanks to everyone who voted for my mod in the ModDB Mod of the Year Awards. Fifth place! And number one single-player mod! ... Okay, so there weren't so many other big released single-player mods last year, but now with the mighty ModMatic to advise and cajole you all, there's no excuses for this year...

Also, the officially unofficial (or perhaps unofficially official?) MINERVA Wiki opens its doors. Plot dissection from the forum, tabulated, analysed and documented to extremes! You have the data, now draw some inferences.

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